All Grow a Garden Mutations — Complete List & Values (2026)

Complete list of every mutation in Grow a Garden with real value multipliers. 174 mutations ranked by multiplier value.

All 174 Mutations in Grow a Garden

Mutations are special traits that appear on crops while they grow, multiplying the Sheckles you earn when you sell the harvest. A mutated crop gets a colored name tag, a unique visual effect, and a value multiplier that ranges from a modest 2x boost to figures in the hundreds. The mutation system is the single biggest money-maker in the game: a plain crop is worth pocket change, while the same crop carrying two or three stacked mutations can fund your entire seed budget for the week.

This page is the master reference for the whole mutation system. Below you will find the complete value table, an explanation of how mutation rolls actually work, how multipliers stack, which weather events apply which mutations, and the strategies players use to farm mutations on purpose instead of waiting for luck.

If you want to know which mutations are worth chasing first, read our mutation tier list. For a single mutation in depth, jump to one of our focused guides: Wet, Dry, Frozen, Gold, Rainbow, or Shocked.

How Mutations Work in Grow a Garden

Mutations fall into two broad families, and understanding the difference is the key to farming them deliberately:

  • Growth mutations roll at the moment a fruit appears on the plant. Gold and Rainbow belong to this family — there is no weather requirement, the roll simply happens when the crop produces its fruit. This is why players who want Gold or Rainbow crops focus on planting volume: every new fruit is a new ticket in the lottery.
  • Weather and event mutations are applied to crops that are already planted and growing while a specific event is active. Wet appears when it rains, Shocked appears when lightning strikes during a thunderstorm, Frozen appears when a frost event hits, and Dry appears during heat-type events. These mutations reward being online at the right moment with a full garden, not just planting a lot.

A mutation changes three things at once: the crop's appearance (Wet crops look glossy and dripped with water, Frozen crops are encased in ice, Gold crops shine metallic), its name tag (a "Wet Blueberry" sells differently from a plain Blueberry), and its sell value through the multiplier shown in the table below.

Two more mechanics matter for serious farmers. First, mutations can stack: a crop can be Wet and Gold at the same time, and the multipliers multiply together rather than add. Second, some weather combinations transform into a stronger mutation — the classic example is a Wet crop that also gets Chilled, which produces the much more valuable Frozen mutation.

Mutation Value Database

Here is the complete database of all known mutations with community-confirmed value multipliers, sorted from highest to lowest. The game's mutation pool keeps growing with seasonal updates, so new entries appear regularly — this table covers every mutation with a multiplier the community has verified so far.

MutationValue Multiplier
Cosmicx240
Abyssalx240
Dawnboundx150
Voidtouchedx135
Discox125
Celestialx120
Shockedx100
Paradisalx100
Aurorax90
Sundriedx85
Friendboundx70
Monsoonx50
Rainbowx50
Diamondx50
Ceramicx32
Eclipsedx20
Goldx20
Acidicx15
Gnomedx15
Tempestuousx12
Frozenx10
Aridx6
Clayx5
Twistedx5
Drenchedx5
HoneyGlazedx5
Cloudtouchedx5
Silverx5
Crackedx4
Verdantx4
Nocturnalx4
Twilightx4
Fallx4
Bloodlitx4
Pollinatedx3
Sandyx3
Moistx3
Lushx3
Saucex3
Meatballx3
Pastax3
Aromaticx3
Wetx2
Windstruckx2
Moonlitx2
Chilledx2
Glimmeringx2
Chocx2
Snowyx2
Fieryx2

Treat every number in this table as a community-reported multiplier rather than a hard-coded promise. The developers adjust values in balance patches from time to time, and individual crops can read slightly differently in the sell menu.

Value Multipliers and How Stacking Works

A mutation's multiplier applies to the crop's base value. A Blueberry with a base value of 20 Sheckles that rolls Wet sells for roughly 2x base value — around 40 Sheckles. That sounds small, which is why experienced players never chase low multipliers on cheap seeds. The same Wet mutation on a crop with a base value of 50,000 Sheckles turns one harvest into six figures.

The real money comes from stacking. Multipliers multiply, so:

  • Wet + Gold — roughly 2x times 20x, about 40x base value
  • Wet + Shocked — roughly 2x times 100x, around 200x base value
  • Rainbow + Shocked — community-reported at 50x times 100x, one of the most valuable combinations a standard garden can produce
  • Wet + Chilled — this combination transforms into Frozen (x10), which is worth far more than its parts

Because stacking is multiplicative, the order you build mutations in matters. The standard play is to let cheap weather mutations like Wet land on your crops first, keep the crops planted, and wait for a high-value event like a thunderstorm to stack something big on top. Harvest too early and you cap your own multiplier.

Weather and Event Mutations

Weather is the engine of the mutation economy. Each event has its own signature mutations:

  • Rain — applies Wet (x2) to crops with a random chance while the rain lasts. Rain is the most common weather event, which makes Wet the most common mutation and the cheapest stacking base.
  • Thunderstorm — the big one. Lightning strikes random plots during a thunderstorm and applies Shocked (x100, community-reported) to whatever it hits. Thunderstorms also apply Wet, so a single strike can leave a crop Shocked and Wet at once.
  • Frost and cold events — apply Chilled, and turn Wet crops into Frozen (x10). This is why smart farmers leave Wet crops in the ground when a cold snap is possible.
  • Heat and drought events — apply Dry (roughly 2x, community-reported range) and its stronger cousins like Arid.
  • Night and moon events — apply Moonlit and similar nighttime mutations while you sleep-cycle through the night phases.

Event timing is semi-random, so the skill is in preparation: always keep a bed of high-base-value crops planted and fully grown so that when the event hits, your garden is ready to catch it. Our event guide covers the event schedule in detail.

Tiers of Mutations

Common Mutations (x2-x3)

These appear frequently and form the stacking base: Wet, Windstruck, Moonlit, Chilled, Pollinated, Sandy, Moist, Lush, and the seasonal food mutations like Sauce and Pasta. Never harvest during rain just because crops turned Wet — let them ride.

Uncommon Mutations (x4-x10)

Cracked, Verdant, Nocturnal, Twilight, Bloodlit, Silver, and Frozen sit here. Frozen deserves special mention: at x10 it is the most valuable mutation a cold event produces, and it is one of the few mid-tier mutations players actively plan for.

Rare Mutations (x20-x50)

Gold (x20) is the top of the growth-roll family and the first "jackpot" most players hit. Rainbow (x50) and Diamond (x50) are the rare growth mutations that separate casual gardens from serious farms.

Ultra Rare and Event Mutations (x85+)

Shocked (x100), Paradisal (x100), Celestial (x120), Disco (x125), Voidtouched (x135), Dawnbound (x150), Cosmic and Abyssal (x240). These come from rare event rolls or limited-time seasonal mutations. A single ultra-rare mutation on a high-base crop is a defining moment for any farm.

How to Get More Mutations

You cannot force a specific mutation to roll on demand, but you can dramatically raise your mutation income with these habits:

  1. Keep your garden full at all times. Every planted, growing crop is a chance for a roll — empty plots earn nothing. If you are short on seeds, our all seeds page helps you pick high-value options.
  2. Be online during weather events. Rain, thunderstorms, and frost only reward players who are present. Set a routine around event windows and keep mature crops planted instead of harvesting everything the moment it ripens.
  3. Plant high-base-value seeds. A mutation multiplies the base value, so x2 on a luxury crop beats x20 on a carrot. Check the seeds tier list before spending.
  4. Use mutation-boosting gear. Sprinklers and other gear that raise growth quality indirectly raise your mutation opportunities. See the all gear page for what each item does.
  5. Equip pets with luck or mutation bonuses. Several pets passively improve your odds. Compare options on the pets tier list.
  6. Delay harvesting during active events. If it is raining and frost might follow, leave Wet crops planted. The Frozen transformation is worth many times the Wet sale.
  7. Farm volume for growth mutations. Gold and Rainbow roll on fruit creation, so more plants means more rolls per hour.

Our full mutation hunting guide walks through these strategies step by step, and the money-making guide shows how mutation income fits into a complete earning plan.

Common Mistakes to Avoid

  • Harvesting immediately when rain starts. Wet is only x2 — the crop in the ground during a thunderstorm can be worth 50 times more after a lightning strike.
  • Ignoring stacking order. Selling a Wet crop right before a frost event wastes a x10 Frozen transformation.
  • Chasing rare mutations on cheap seeds. A Rainbow carrot is a fun screenshot, not a payday.
  • Playing AFK through weather events. Lightning strikes are random, but a full garden with high-value crops converts strikes into real money. AFK gardens with empty plots convert nothing.
  • Forgetting that events rotate. Seasonal mutations come and go with updates. When a limited event is live, prioritize it — those multipliers may not return for months.

Deep Dive Guides for Key Mutations

Mutation FAQ